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	<title>realdesign24</title>
	<link>http://realdesign24.today.com</link>
	<description>Online Blog of Justin Navarro</description>
	<pubDate>Tue, 21 Apr 2009 21:22:06 +0000</pubDate>
	<generator>http://www.today.com/version-2.3.1</generator>
	<language>en</language>
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		<title>Wall Crack Tutorials</title>
		<link>http://realdesign24.today.com/2009/04/21/wall-crack-tutorials/</link>
		<comments>http://realdesign24.today.com/2009/04/21/wall-crack-tutorials/#comments</comments>
		<pubDate>Tue, 21 Apr 2009 21:22:06 +0000</pubDate>
		<dc:creator>realdesign24</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

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		<category><![CDATA[Cracks]]></category>

		<category><![CDATA[Design]]></category>

		<category><![CDATA[Photoshop]]></category>

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		<category><![CDATA[Tutorials]]></category>

		<category><![CDATA[Wall]]></category>

		<guid isPermaLink="false">http://realdesign24.today.com/2009/04/21/wall-crack-tutorials/</guid>
		<description><![CDATA[ I recently designed a poster that involved having a lot of cracks on a wall to make it appear as if the wall was crumbling. I am currently learning to advance my skills in manipulating images and digital matte painting in Photoshop, so drawing the cracks and making them look real was an issue [...]]]></description>
			<content:encoded><![CDATA[<p> I recently designed a poster that involved having a lot of cracks on a wall to make it appear as if the wall was crumbling. I am currently learning to advance my skills in manipulating images and digital matte painting in Photoshop, so drawing the cracks and making them look real was an issue for me. I searched through tutorials on tons of websites until I found two sites that really helped me a lot:  <a href="http://www.lunacore.com/photoshop/tutorials/tut029_2.htm" target="_blank"><em>Lunacore</em></a>, and <a href="http://www.myinkblog.com/2008/06/02/creating-a-realistic-stone-texture-using-photoshop/"><em>My Ink Blog</em></a>,.</p>
<p>Lunacore’s version shows how to make a crack from scratch. Just find a good image to draw cracks on, or use the image provided. It is really easy and all it involves is a pencil tool, masking, and a change in the blending mode.</p>
<p>My Ink Blog&#8217;s version is a bit different. They show you how to play with the lighting effects, different clouds, channels, and how to import an image with cracks and blend it with the texture. This tutorial is more advanced than Lunacore’s, but pretty easy nonetheless. Thanks to these tutorials, I was able to create a poster to my liking.</p>
<p>If you are trying to pick up some Photoshop techniques, then I encourage you to read these tutorials and practice them when you have time.</p>
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		<title>The Rules of Fantasy Art</title>
		<link>http://realdesign24.today.com/2009/03/17/the-rules-of-fantasy-art/</link>
		<comments>http://realdesign24.today.com/2009/03/17/the-rules-of-fantasy-art/#comments</comments>
		<pubDate>Tue, 17 Mar 2009 14:34:41 +0000</pubDate>
		<dc:creator>realdesign24</dc:creator>
		
		<category><![CDATA[News]]></category>

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		<category><![CDATA[Advanced]]></category>

		<category><![CDATA[art]]></category>

		<category><![CDATA[Design]]></category>

		<category><![CDATA[Fantasy]]></category>

		<category><![CDATA[Photoshop]]></category>

		<category><![CDATA[real]]></category>

		<guid isPermaLink="false">http://realdesign24.today.com/2009/03/17/the-rules-of-fantasy-art/</guid>
		<description><![CDATA[Graphic design, web design, 3D computer modeling and animation, and compositing are all great fields. However, I am most passionate about movies. I watch movies all types of genres including foreign, classic, and independent films. Every time I watch a movie, I also like to watch the behind-the-scenes stuff to get a glance at the [...]]]></description>
			<content:encoded><![CDATA[<p>Graphic design, web design, 3D computer modeling and animation, and compositing are all great fields. However, I am most passionate about movies. I watch movies all types of genres including foreign, classic, and independent films. Every time I watch a movie, I also like to watch the behind-the-scenes stuff to get a glance at the artwork done to complete that movie.</p>
<p>While doing some research for a movie poster I am designing, I came across the magazine <a href="http://www.advancedphotoshop.co.uk/" target="_blank"><em>Advanced Photoshop</em></a>. The concept art I found in this magazine blew my mind. Artist such as <a href="http://stefan-morrell.com/" target="_blank"><em>Stefan Morrell</em></a> and Martin Bland are, in my opinion, geniuses. If you don&#8217;t know about Advanced Photoshop magazine, it&#8217;s a UK magazine filled with interviews from various artist, tons of inspirational art, and tutorials. The magazine is kind of pricey, but totally worth it.</p>
<p>One article I read was titled &#8220;The Rules of Fantasy Art.&#8221; It is an eight page article filled with tips from Stefan Morrell, Martin Bland, Andreas Rocha, and Sarah Theron on how to get started in matte painting. The article also goes into other aspects like lighting, atomsphere, and composition. I was more interested in the beginning process because sometimes it is difficult to start a good drawing or painting. So your thought process, research, and even motivation do play a big role in how your final piece will turn out.  I would really recommend this article to anyone in the art or design industry because of the same principles applies to designing your next poster or painting your next piece. I don&#8217;t have a link to the article but you can check the magazine out at your local bookstore.</p>
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		<title>Stunning Movie Posters</title>
		<link>http://realdesign24.today.com/2009/02/25/stunning-movie-posters/</link>
		<comments>http://realdesign24.today.com/2009/02/25/stunning-movie-posters/#comments</comments>
		<pubDate>Wed, 25 Feb 2009 18:03:21 +0000</pubDate>
		<dc:creator>realdesign24</dc:creator>
		
		<category><![CDATA[News]]></category>

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		<category><![CDATA[posters]]></category>

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		<category><![CDATA[stunning]]></category>

		<guid isPermaLink="false">http://realdesign24.today.com/2009/02/25/stunning-movie-posters/</guid>
		<description><![CDATA[I love movies. The film industry can show creativity in so many ways through storyboards, concept art, screen writing, and even posters. It&#8217;s really fascinating that movie poster designers can not only be creative in their design, but can also convey the tone of the movie through their work. The movie poster&#8217;s design can depict [...]]]></description>
			<content:encoded><![CDATA[<p>I love movies. The film industry can show creativity in so many ways through storyboards, concept art, screen writing, and even posters. It&#8217;s really fascinating that movie poster designers can not only be creative in their design, but can also convey the tone of the movie through their work. The movie poster&#8217;s design can depict the movie as a comedy, a romance or a suspense type of film. I guess you could say that a well-designed movie poster gives its viewer clues as to what the movie is about, as well as providing visual creativity.</p>
<p>As a &#8220;movie-buff&#8221; I often do research on movies. I came across this site a little while back and thought it would be great to share.  On the Smashing Magazine website, there are two links for other sites; one for <a href="http://www.smashingmagazine.com/2008/10/30/50-stunning-asian-movie-posters/" target="_blank"><em>&#8220;50 Stunning Asian Movie Posters&#8221;</em></a> and the other for <a href="http://www.smashingmagazine.com/2008/10/12/50-beautiful-movie-posters/" target="_blank"><em>&#8220;50 Beautiful Movie Posters&#8221;</em></a>. Personally, I think that Smashing Magazine chose some top-notch posters, and these two sites are really good to use as references if you are trying to design a movie poster.</p>
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		<title>Working for Pixar</title>
		<link>http://realdesign24.today.com/2009/02/13/working-for-pixar/</link>
		<comments>http://realdesign24.today.com/2009/02/13/working-for-pixar/#comments</comments>
		<pubDate>Fri, 13 Feb 2009 20:33:53 +0000</pubDate>
		<dc:creator>realdesign24</dc:creator>
		
		<category><![CDATA[News]]></category>

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		<category><![CDATA[3D]]></category>

		<category><![CDATA[animation]]></category>

		<category><![CDATA[Design]]></category>

		<category><![CDATA[frame]]></category>

		<category><![CDATA[key]]></category>

		<category><![CDATA[real]]></category>

		<guid isPermaLink="false">http://realdesign24.today.com/2009/02/13/working-for-pixar/</guid>
		<description><![CDATA[Pixar has produced movies such as Toy Story, Monsters, Inc., and my personal favorite, The Incredibles. Every inspiring artist would love the chance to step into Pixar Studios in San Francisco, but only a few get to live the dream.  I went to one of the 3D animation websites I know called Animation Arena and [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.pixar.com/" target="_blank"><em>Pixar</em></a> has produced movies such as Toy Story, Monsters, Inc., and my personal favorite, The Incredibles. Every inspiring artist would love the chance to step into Pixar Studios in San Francisco, but only a few get to live the dream.  I went to one of the 3D animation websites I know called <a href="http://animationarena.com/working-for-pixar.html" target="_blank"><em>Animation Arena</em></a> and I found an article with an Alex Orrelle interview.</p>
<p>Alex Orrelle is a character animator at Pixar. Before working with Pixar, he went to the Academy of Art College in San Francisco, and from there went on to <em>Manex Visual Effects Studios </em>where he worked on the <em>Matrix</em> sequels. Besides his great portfolio, Alex was also noticed through a short film he directed called <a href="http://www.youtube.com/watch?v=DBJEZJ_Zyv0" target="_blank"><em>Freeware</em></a>.</p>
<p>In the article, Alex briefly describes how he accomplished getting hired at Pixar, tips of the trade, and gives an inside look into the movie making process. I recommend aspiring Pixar employees as well as other 3D artists to give it a read.</p>
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		<title>Max vs Maya</title>
		<link>http://realdesign24.today.com/2009/02/09/max-vs-maya/</link>
		<comments>http://realdesign24.today.com/2009/02/09/max-vs-maya/#comments</comments>
		<pubDate>Mon, 09 Feb 2009 17:45:37 +0000</pubDate>
		<dc:creator>realdesign24</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[3d studio max]]></category>

		<category><![CDATA[animation]]></category>

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		<category><![CDATA[maya]]></category>

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		<guid isPermaLink="false">http://realdesign24.today.com/2009/02/09/max-vs-maya/</guid>
		<description><![CDATA[I know this is old news, but when Autodesk bought Alias I often wondered why. Both companies made incredible 3D programs that are used in movie studios and firms across the globe. Now, I would think that once Company A buys out Company B&#8217;s similar product,  Company A would either stop selling one of their [...]]]></description>
			<content:encoded><![CDATA[<p>I know this is old news, but when <a href="http://usa.autodesk.com/adsk/servlet/home?siteID=123112&amp;id=129446" target="_blank"><em>Autodesk</em></a> bought Alias I often wondered why. Both companies made incredible 3D programs that are used in movie studios and firms across the globe. Now, I would think that once Company A buys out Company B&#8217;s similar product,  Company A would either stop selling one of their programs or combine the two programs to create a more efficient program. However, it has been years since Autodesk bought out Alias, and Autodesk still sells both 3D Studio Max and Maya. So, I finally decided to look it up and came across this article.</p>
<p>This article was published by <a href="http://www.aecmag.com/index.php?option=content&amp;task=view&amp;id=123" target="_blank"><i>AEC Magazine</i></a> and written by Chris Hobbs, who has used 3D Studio Max for over 10 years. In this article, Hobbs attempts to answer the same question everyone is asking, &#8220;Why has Autodesk acquired Alias?&#8221; Hobbs basically explains that Autodesk doesn&#8217;t plan on putting the programs on the shelf. Which is understandable. The companies that only use 3D Studio Max would continue using it, and the companies that only use Maya would continue using that. Autodesk does this so that companies that only use one of the programs don&#8217;t have to learn a new, very complex software and master it in order to make top-notch movies, commercials, and images.</p>
<p>The article continues to describe the differences between 3D Studio Max and Maya, as well as their strengths and weakness. If you are interested in learning a 3D program and are wondering which program to use, it is dependent on what career field you are interested in pursuing. Maya is used more in the film industry, and half of the gaming and TV/Broadcasting companies use 3D Studio Max while the other half uses Maya. 3D Studio Max is used more for both architectural and visualization industries.</p>
<p>This means I might have to learn both. Joy!</p>
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		<title>The New Apple Wheel</title>
		<link>http://realdesign24.today.com/2009/01/23/the-new-apple-wheel/</link>
		<comments>http://realdesign24.today.com/2009/01/23/the-new-apple-wheel/#comments</comments>
		<pubDate>Fri, 23 Jan 2009 20:57:28 +0000</pubDate>
		<dc:creator>realdesign24</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[24]]></category>

		<category><![CDATA[Apple]]></category>

		<category><![CDATA[Design]]></category>

		<category><![CDATA[graphic]]></category>

		<category><![CDATA[Mac]]></category>

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		<category><![CDATA[web]]></category>

		<guid isPermaLink="false">http://realdesign24.today.com/2009/01/23/the-new-apple-wheel/</guid>
		<description><![CDATA[Lately, there has been big news in the computer business. With Macintosh, it&#8217;s there new Apple Macbook Wheel laptop. Apple computers are known for their innovation and creativity. They came out with the iPhone and the iPod which had a huge impact across the world.  Apple always tries to make the best laptops, as well [...]]]></description>
			<content:encoded><![CDATA[<p>Lately, there has been big news in the computer business. With Macintosh, it&#8217;s there new <a href="http://www.guardian.co.uk/media/pda/2009/jan/06/apple-macworld" target="_blank"><em>Apple Macbook Wheel laptop</em></a>. Apple computers are known for their innovation and creativity. They came out with the iPhone and the iPod which had a huge impact across the world.  Apple always tries to make the best laptops, as well as make them slimmer, such as the Macbook Air. Apple has also tried to use that same concept on their home computers as well, like the Mac Mini, Mac Cube, or even the iMac.</p>
<p>Their latest feature, Apple Macbook Wheel, is as thin as the Macbook Air and it doesn&#8217;t have a keyboard. You might ask &#8220;Is it a touch screen computer like the HP TouchSmart&#8221;? The anwser is no. The new Apple Macbook Wheel has a wheel instead of a keyboard, like the wheel you see on the iPod.</p>
<p>I don&#8217;t know much about the new laptop except that it&#8217;s really thin, costs $2,600, and has a 17&#8221; screen. They say in the video that the files are easier to access, which can be good. Especially for people who know little about the Mac. The major concern is probably how to type emails, reports, or documents. On the video, Brian Gilman shows how to access an on-screen keyboard for those occasions. Honestly, in my opinion, they made typing very difficult. But there are some loyal Mac customers out there who will buy this product regardless.</p>
<p>To check out the video click <a href="http://www.guardian.co.uk/media/pda/2009/jan/06/apple-macworld" target="_blank"><em>here</em></a>.</p>
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		<title>G-Speak</title>
		<link>http://realdesign24.today.com/2009/01/21/g-speak/</link>
		<comments>http://realdesign24.today.com/2009/01/21/g-speak/#comments</comments>
		<pubDate>Wed, 21 Jan 2009 13:25:36 +0000</pubDate>
		<dc:creator>realdesign24</dc:creator>
		
		<category><![CDATA[News]]></category>

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		<category><![CDATA[graphic]]></category>

		<category><![CDATA[Industries]]></category>

		<category><![CDATA[Oblong]]></category>

		<category><![CDATA[Operating]]></category>

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		<category><![CDATA[Spatial]]></category>

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		<category><![CDATA[web]]></category>

		<guid isPermaLink="false">http://realdesign24.today.com/2009/01/21/g-speak/</guid>
		<description><![CDATA[Have you seen the movie Minority Report? If you have, remember the computer Tom Cruise uses to look up files on suspects and to decipher the psychic&#8217;s memories? Well, that computer has been brought to life by Oblong Industries and is called G-Speak. In my opinion, the G-Speak is definitely going to change the way [...]]]></description>
			<content:encoded><![CDATA[<p>Have you seen the movie <a href="http://i83.photobucket.com/albums/j309/vmcburney/minority-report.jpg" target="_blank"><em>Minority Report?</em></a> If you have, remember the computer Tom Cruise uses to look up files on suspects and to decipher the psychic&#8217;s memories? Well, that computer has been brought to life by Oblong Industries and is called <a href="http://www.engadget.com/2008/11/14/oblongs-g-speak-the-minority-report-os-brought-to-life/" target="_blank"><em>G-Speak</em></a>. In my opinion, the G-Speak is definitely going to change the way we see computers today. In the article, it states that the G-Speak is &#8220;the first major step in computer interface since 1984&#8243; (by which they were probably referring to the first graphical user interface, 1984&#8217;s Apple Lisa).</p>
<p>G-Speak is more gestural, using real-world pixels and geometry to view an interface in all sorts of angles. In the video, you see the person demonstrating the use of special embedded gloves (used as the mouse) and 3 to 4 screens of projected images (used as the monitor).  The person also has a special table in front of him, so using his hands, he can move things around from screen to screen and even on and off of that special table. He can move forward and backward through 3D space, cut images from videos</p>
<p>I am definitely going to check out more information on this computer. I encourage everyone to watch the 3 minute video.</p>
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		<title>Web Designer&#8217;s Survival Guide</title>
		<link>http://realdesign24.today.com/2009/01/15/web-designers-survival-guide/</link>
		<comments>http://realdesign24.today.com/2009/01/15/web-designers-survival-guide/#comments</comments>
		<pubDate>Thu, 15 Jan 2009 16:49:07 +0000</pubDate>
		<dc:creator>realdesign24</dc:creator>
		
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		<category><![CDATA[Business]]></category>

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		<guid isPermaLink="false">http://realdesign24.today.com/2009/01/15/web-designers-survival-guide/</guid>
		<description><![CDATA[One of my goals in life is to be my own boss. Basically work for myself and start my own business. With the way the economy is today, there is a higher risk of being laid off because companies are down-sizing. This means that it might be harder to find another job that will pay [...]]]></description>
			<content:encoded><![CDATA[<p>One of my goals in life is to be my own boss. Basically work for myself and start my own business. With the way the economy is today, there is a higher risk of being laid off because companies are down-sizing. This means that it might be harder to find another job that will pay you as much or higher than the last job. If you can&#8217;t find a job and haven&#8217;t saved any money or invested into anything, then your bills will just pile up. This is why freelancing full time may be a good option.</p>
<p>I looked around for books and articles on freelancers and their tips for upcoming freelancers, and came across an article on Creative Behavior&#8217;s <a href="http://creativebehavior.com/" target="_blank"><em>website.</em></a> This article gives some important advice for new freelancers, or for anyone who wants to become a freelancer. It discusses the basics on how to start your own freelancing business, from the financial aspects to how to create or design your company&#8217;s website so that you will be able to gain business.</p>
<p>The one bad thing about being a freelancer is that your income can be like a roller coaster.  Many people like the security of being paid on a regular basis, so that is a factor to consider before deciding to freelance. If you also want to consider becoming a freelance designer, then check out this <a href="http://creativebehavior.com/index.php?PID=171" target="_blank"><em>article.</em></a></p>
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		<title>Spring Semester</title>
		<link>http://realdesign24.today.com/2009/01/12/spring-semester/</link>
		<comments>http://realdesign24.today.com/2009/01/12/spring-semester/#comments</comments>
		<pubDate>Mon, 12 Jan 2009 19:20:54 +0000</pubDate>
		<dc:creator>realdesign24</dc:creator>
		
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		<guid isPermaLink="false">http://realdesign24.today.com/2009/01/12/spring-semester/</guid>
		<description><![CDATA[Winter break wasn&#8217;t long enough. Now here we are in the midst of a new semester. Two days into the semester, and so far it has been a test of humility as well as a strengthening of my desire to succeed. As much as I would like to stay on winter break from school for [...]]]></description>
			<content:encoded><![CDATA[<p>Winter break wasn&#8217;t long enough. Now here we are in the midst of a new semester. Two days into the semester, and so far it has been a test of humility as well as a strengthening of my desire to succeed. As much as I would like to stay on winter break from school for bit longer, I must continue on in order to become a successful designer.</p>
<p>Once again, I am taking two classes this semester. The exciting thing about it is that one of my classes focuses on computer animation. It has been a while since I&#8217;ve last taken a class in the computer animation field. This class focuses on rigging, which is more the programming part of computer animation, in addition to setting up  anything that&#8217;s going to be animated.</p>
<p>Which reminds me, I will be working on my Kil-U 187 animation starting sometime this spring. I can&#8217;t wait to see those results. Also, there are a couple of 3D modeling and animation projects I have to finish.  So look out for those. I am really going to be focusing on increasing my 3D portfolio this semester.</p>
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		<title>Some Useful Ideas for Your Web Design Project</title>
		<link>http://realdesign24.today.com/2008/12/29/some-useful-ideas-for-your-web-design-project/</link>
		<comments>http://realdesign24.today.com/2008/12/29/some-useful-ideas-for-your-web-design-project/#comments</comments>
		<pubDate>Mon, 29 Dec 2008 20:33:27 +0000</pubDate>
		<dc:creator>realdesign24</dc:creator>
		
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		<description><![CDATA[I was looking for some articles online today and I came across an article in the Design News Next website. This article is mostly about creating online success by creating a website, and the relationship between the client and the designer. The information in this article is probably redundant for a designer, but for a [...]]]></description>
			<content:encoded><![CDATA[<p>I was looking for some articles online today and I came across an article in the <a href="http://www.designnewsnext.com" target="_blank"><i>Design News Next website</i></a>. This article is mostly about creating online success by creating a website, and the relationship between the client and the designer. The information in this article is probably redundant for a designer, but for a client it has some very good tips in creating a successful website like the hosting services and web analytics. Click <a href="http://www.designnewsnext.com/Article/175.html" target="_blank"><i>here</i></a> if you would like to read this article.</p>
<p>Now I came across some clients and designers in the past who pretty much understood all of the categories mentioned in this article except for one - cost of developing a website. In this article they talk about a lot of good stuff but I think the money is the root to the other categories. The client has to be willing to spend the money on web services provided by the right designer, buy e-commerce/shopping cart software, and the hosting services whether it is through an online hosting company or through investing in an I.T. specialist, as well as all of the equipment. However, this article doesn&#8217;t discuss all of those prices because that is something the client decides for themselves. For designers, if you want to do freelance work and are not sure what to charge, then this article has some guidelines on how much should be charged for your services.</p>
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